Now comes Michael Gerson, who writes that Second Life is "a large-scale experiment in libertarianism." Gerson, a social conservative, is not out to argue that the experiment is a success, but it got me thinking.
You may or may not be into SL. I had fun, for about a week, running around with my avatar ("Cosmo Mills," which I thought was a decent name for a character in a manufactured universe) looking at all the neat stuff and pretending to have a soul patch and a jacket made of shag carpeting. That was about as far as it went for me, but I can understand why people like it, especially when they get involved in what is, undeniably, a working economy of the game. But Gerson seems to buy the claims that it's somehow relevant to actual political economy:
Instead of showing the guiding hand of an author, this universe is created by the choices of its participants, or "residents." They can build, buy, trade and talk in a world entirely without rules or laws; a pure market where choice and consumption are the highest values.Now, Gerson is actually using SL to criticize libertarianism, arguing that the game reveals the bankruptcy of a world without "moral rules" or "social obligations" or negative consequences to bad choices (thus resulting in too much random sex and consumerism). (Ramesh Ponnuru points out a flaw in Gerson's logic.)
At any rate, I've seen this claim before, from SL enthusiasts: that the game is somehow one big exercise in libertarianism, a "pure market" as Gerson calls it. Do people really believe that a "pure market" consists of a world in which there is no need for food or shelter or medicine, no scarcity at all beyond an economy of status items?
This Second Life game: sounds like a DAYDREAM of libertarian minds.
ReplyDeleteWhy do they long to flee society, flee the reality of bonds, of societal obligations and limitations?
Don't they see that in a "pure market" world they would become prey for the SHARKS, too - - - because they daydream instead of being shark themselves?
Sharks do NOT daydream - or play silly games like Second Life.
They swallow the daydreamers and players of entertaining games.
Hi Leo - speaking of your Green socialist point of view, I should add another criticism of SL-as-market: no environmental limitations on growth (though perhaps the creators have set limits of their own - anyone know?)
ReplyDeleteI don't really think there's anything wrong w/enjoying SL or using it for social networking. I'm just wary of people who try to extrapolate from that to, y'know, the first life.
I fear the games we play for entertainment have their link with the games we try to play with reality ...
ReplyDelete